When you’re actually playing the game whatever’s in their heads sometimes splashes, but when they jump and spin in the air it remains in place. As you can see we’re already a mess of different tropes right off the bat. But on the other hand we associate straws with cold drinks. I’d argue that the addition of the straw to our protagonists’ designs emphasises that they contain something, because it’s unusual (though not unheard of) to drink from a cup with a straw the straw is a marker to say ‘This is a vessel that contains something.’ It’s white, so you initially think of something like milk, but at the same time you sort of assume it’s hot because that’s the whole reason cups and mugs have handles. There’s definitely something in there, and it operates in some way separately from Cuphead and Mugman. So like it or not we’re going to get into this now, because once you start thinking about it, many questions are raised. But Cuphead is painstakingly drawn and animated by hand by the devs Studio MDHR, which means that in this, perhaps even more than any other game, everything had to be definitely decided on before being implemented. I can already see people pointing out that whatever is in their heads doesn’t need thinking about because it’s one small part of a game that features an angry cigar and a pair of frogs that turn themselves into a slot machine as bosses. What I need to know is: what is in Cuphead’s head?Ĭuphead and his brother Mugman (their heads slightly different sizes accordingly) are sentient drink receptacles who lose a bet with the devil, and must collect other debtors’ souls in order to be in with a chance of getting their own back. I don’t care whether or not you think Cuphead is objectively difficult. But I, as I often do, have fixated on one tiny and notionally mostly insignificant aspect, which is now driving me to distraction. The hand drawn, 30s animation style is lovely and our own Colm Ahern thinks it’s a very well put together package (hem hem). Cuphead, it seems, is doing rather well, and no wonder.
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